Simulation & Gaming (S&G) remains a valuable source of information for researchers and practitioners throughout the world. Our authors contribute to the literature in numerous ways that show us the value and enjoyment of learning across multiple fields, disciplines, academic settings, and venues.
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CroccoF.OffenholleyK.HernandezC. (2016). A proof-of-concept study of game-based learning in higher education. Simulation & Gaming, 47(4), 403-422. doi:10.1177/1046878116632484
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DaniauS. (2016). The transformative potential of role-playing games: From play skills to human skills. Simulation & Gaming, 47(4), 423-444. doi:10.1177/1046878116650765
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DhatsuwanA.PrecharattanaM. (2016). BLOCKYLAND: A cellular automata-based game to enhance logical thinking. Simulation & Gaming, 47(4), 445-464. doi:10.1177/1046878116643468
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KaufmanD.SauvéL.RenaudL.SixsmithA.MortensonB. (2016). Older adults’ digital gameplay: Patterns, benefits, and challenges. Simulation & Gaming, 47(4), 465-489. doi:10.1177/1046878116645736
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McCallJ. (2016). Teaching history with digital historical games: An introduction to the field and best practices. Simulation & Gaming, 47(4), 517-542. doi:10.1177/1046878116646693