At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline.
Anderson, P.H., & Lawton, L. ( 2009, April). Business simulations and cognitive learning: Developments, desires, and future directions. Simulation & Gaming, 40, 193-216. doi:10.1177/ 1046878108321624.
2.
Barlett, C.P., Anderson, C.A., & Swing, E.L. ( 2009, June). Video game effects-Confirmed, suspected, and speculative: A review of the evidence. Simulation & Gaming, 40, 377-403,first published on December 22, 2008. doi:10.1177/1046878108327539.
3.
Bragge, J., Thavikulwat, P., & Töyli, J. (2010). Profiling 40 years of research in simulation & gaming. Simulation & Gaming (this issue, 869-897).
4.
Chin, J., Dukes, R., & Gamson, W. ( 2009, August). Assessment in simulation and gaming: A review of the last 40 years. Simulation & Gaming, 40, 553-568. doi:10.1177/1046878109332955.
5.
Crookall, D. ( 2009, April). Coming of age. Simulation & Gaming, 40, 162-163. doi:10.1177/ 1046878109334251.
de Souza e Silva, A., & Hjorth, L. ( 2009, October). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming, 40, 602-625, first published on April 26, 2009. doi:10.1177/1046878109333723.
8.
Dormann, C., & Biddle, R. ( 2009, December). A review of humor for computer games: Play, laugh and more. Simulation & Gaming, 40, 802-824, first published on August 2, 2009. doi:10.1177/1046878109341390.
9.
Faria, A.J., Hutchinson, D., Wellington, W.J., & Gold, S. ( 2009, August). Developments in business gaming: A review of the past 40 years. Simulation & Gaming, 40, 464-487, first published on December 22, 2008. doi:10.1177/1046878108327585.
10.
Fowler, S.M., & Pusch, M.D. ( 2010, February). Intercultural simulation games: A review (of the United States and beyond). Simulation & Gaming, 41, 94-115. doi:10.1177/ 1046878109352204.
11.
Garson, G.D. ( 2009, April). Computerized simulation in the social sciences: A survey and evaluation. Simulation & Gaming, 40, 267-279, first published on July 18, 2008 doi:10.1177/ 1046878108322225.
12.
Grüne-Yanoff, T., & Weirich, P. ( 2010, February). The philosophy and epistemology of simulation: A review. Simulation & Gaming, 41, 20-50. doi:10.1177/1046878109353470.
13.
Hofstede, G.J., de Caluwé, L., & Peters, V. ( 2010). Why simulation games work-In search of the active substance: A synthesis. Simulation & Gaming (this issue, 824-843) first published on August 5, 2010. doi:10.1177/1046878110375596.
14.
Hromek, R., & Roffey, S. ( 2009, October). Promoting social and emotional learning with Games: "It_s Fun and We Learn Things". Simulation & Gaming, 40, 626-644, first published on June 15, 2009. doi:10.1177/1046878109333793.
15.
Jenson, J., & de Castell, S. (2010, February). Gender, simulation, and gaming: Research review and redirections. Simulation & Gaming, 41, 51-71. doi:10.1177/1046878109353473.
16.
Klabbers, J.H.G. ( 2009, August). Terminological ambiguity: Game and simulation . Simulation & Gaming, 40, 446-463, first published on December 24, 2008. doi:10.1177/1046878108325500.
17.
Kolb, A.Y., & Kolb, D.A. ( 2009, June). The learning way: Meta-cognitive aspects of experiential learning. Simulation & Gaming, 40, 297-327, first published on October 10, 2008. doi:10.1177/1046878108325713.
18.
Lee, Y.-I., Trim, P., Upton, J., & Upton, D. ( 2009, December). Large emergency-response exercises: Qualitative characteristics-A survey. Simulation & Gaming, 40, 726-751, first published on October 22, 2009. doi:10.1177/1046878109334006.
19.
Mayer, I.S. ( 2009, December). The gaming of policy and the politics of gaming: A review. Simulation & Gaming, 40, 825-862, first published on September 2, 2009. doi:10.1177/ 1046878109346456.
20.
Moizer, J., & Lean, J. ( 2010, February). Toward endemic deployment of educational simulation games: A review of progress and future recommendations. Simulation & Gaming, 41, 116-131. doi:10.1177/1046878109359052.
21.
Moreno-Ger, P., Burgos, D., & Torrente, J. ( 2009, October). Digital games in eLearning environments: Current uses and emerging trends. Simulation & Gaming, 40, 669-687, first published on July 30, 2009. doi:10.1177/1046878109340294.
22.
Morgan, G. ( 2009, October). Challenges of online game development: A review . Simulation & Gaming, 40, 688-710, first published on July 24, 2009. doi:10.1177/1046878109340295.
23.
Nehring, W.M., & Lashley, F.R. ( 2009, August). Nursing simulation: A review of the past 40 years . Simulation & Gaming, 40, 528-552. doi:10.1177/1046878109332282.
24.
Peterson, M. ( 2010, February). Computerized games and simulations in computer-assisted language learning: A meta-analysis of research. Simulation & Gaming, 41, 72-93, first published on December 13, 2009. doi:10.1177/1046878109355684.
25.
Prakash, E., Brindle, G., Jones, K., Zhou, S., Chaudhari, N.S., & Wong, K.-W. ( 2009, December). Advances in games technology: Software, models, and intelligence. Simulation & Gaming, 40, 752-801, first published on October 29, 2009. doi:10.1177/1046878109335120.
26.
Salas, E., Rosen, M.A., Held, J.D., &Weissmuller, J.J. (2009, June). Performance measurement in simulation-based training: A review and best practices. Simulation & Gaming, 40, 328-376, first published on December 22, 2008. doi:10.1177/1046878108326734.
27.
Sandler, T., & Siqueira, K. ( 2009, April). Games and terrorism: Recent developments. Simulation & Gaming, 40, 164-192, first published on May 7, 2008. doi:10.1177/1046878108314772.
28.
Shubik, M. ( 2009, October). It is not just a game! Simulation & Gaming , 40, 587-601, first published on April 26, 2009 . doi:10.1177/1046878109333722.
29.
Smith, R. ( 2010, February). The long history of gaming in military training . Simulation & Gaming, 41, 6-19, first published on April 27, 2009. doi:10.1177/1046878109334330.
30.
Thavikulwat, P. ( 2009, August). Social choice in a computer-assisted simulation . Simulation & Gaming, 40, 488-512, first published on May 13, 2009. doi:10.1177/1046878109335921.
31.
Thorngate, W., & Tavakoli, M. ( 2009, August). Simulation, rhetoric, and policy making. Simulation & Gaming, 40, 513-527, first published on February 6, 2009. doi:10.1177/1046878108330539.
32.
Tomlinson, B., & Masuhara, H. ( 2009, October). Playing to learn: A review of physical games in second language acquisition. Simulation & Gaming, 40, 645-668, first published on July 24, 2009. doi:10.1177/1046878109339969.
33.
Wainer, G., Liu, Q., Dalle, O., & Zeigler, B.P. ( 2010). Applying cellular automata and DEVS methodologies to digital games: A survey. Simulation & Gaming, (this issue, 796-823) first published on August 13, 2010. doi:10.1177/1046878110378708.
34.
Wilson, K.A., Bedwell, W.L., Lazzara, E.H., Salas, E., Burke, C.S., Estock, J.L., . . . Conkey, C. ( 2009, April). Relationships between game attributes and learning outcomes: Review and research proposals. Simulation & Gaming, 40, 217-266, first published on August 26, 2008. doi:10.1177/1046878108321866.
35.
Zagal, J.P., & Mateas, M. ( 2010). Time in video games: A survey and analysis. Simulation & Gaming, (this issue, 844-868) first published on August 5, 2010. doi:10.1177/1046878110375594.