Abstract
The author’s gaming-simulation course atWestern Carolina University has been 30 years in the making. Its structure, content, and instructional methods are heavily influenced by the author’s professorial aspirations and experience in the use of simulations. In this brief article, the author shares some of his early use of educational games and gaming simulations, his creation of a graduate-level course on the design and use of gaming simulations, and how he has updated his course for the digital age. For readers who are thinking about creating a gaming-simulation course of their own, the author has listed some common simulation course development barriers and a few strategies for overcoming them.
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