Abstract
This article presents a 25-year historical review of algorithm development for computerized business simulations. The articles selected were drawn extensively from the annual proceedings of the Association for Business Simulation and Experiential Learning (ABSEL) conferences. The authors have categorized the historical review into two broad areas: functional business topics and special topics of interest. Both narrative and summary tables address marketing, accounting, finance, human resource, and production/ operations areas. The special topics of interest reviewed include the algorithms for quality and the time-based modeling concerns. The authors conclude the review with issues future modelers of business games should consider.
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