Abstract
Background
Health apps offer promising support for people with diabetes; however, the retention rates are low. Team-based apps and gamification can increase engagement and contribute to sustained use.
Objective
This pilot study explored how a team-based gamification app can support diabetes self-care.
Methods
Individuals with diabetes were introduced to a team-based gamification app that encourages the development of new habits. After 6 weeks of use, participants completed a questionnaire on system satisfaction, ease of use, enjoyment, usefulness for self-care, and burden, using a five-point scale. Qualitative data were also collected.
Results
Of the 32 participants, 65% were satisfied, 81% found it useful for lifestyle management, and 71% found it useful for exercise. The team system and challenge-tracking features were the most useful. Participants stated that the app provided emotional support and motivated healthy habits through social comparison; however, they also reported confusion in aligning team and individual needs.
Conclusions
The team-based gamification health app provided emotional support by team members who shared the same goals and motivated healthy lifestyle habits through social comparison.
Keywords
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References
Supplementary Material
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