Abstract
This program is designed to simulate the effects of conflict and cooperation on the acquisition of personal or public "good," using a variety of increasingly complex prisoner dilemma formats to do so. It gives the student an interactive opportunity to manipulate the acceptance or rejection of cooperation without the necessity of time-consuming field activities. In addition, it circumvents the need for the extensive consumption of class time to do an indepth exploration of the complex structure and mathematics of theories concerned with choices. The program does go beyond its instructional utility by giving the researcher an opportunity for hypothesis building and examining various assumptions concerned with the allocation or withholding of resources.
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