Abstract
A MIND FOREVER VOYAGING is one of the few adventure games that could be used effectively at the introductory college level, particularly in courses on social systems, public policy, or future studies. Whereas most such games are based on "dungeons-and-dragons" scenarios and involve solving puzzles to acquire treasures, A MIND FOREVER VOYAGING is based on exploration in a setting vaguely reminiscent of 1984 or Brave New World. If used by a creative instructor, it could be an effective introduction to a course dealing with the unanticipated consequences of public policy.
Get full access to this article
View all access options for this article.
