Abstract
Purpose:
Examine changes in sleep duration by 3 behavioral phenotypes during a workplace wellness program with overweight and obese adults.
Design:
Secondary analysis of a randomized clinical trial
Setting:
Remotely monitored intervention conducted across the United States
Subjects:
553 participants with a body mass index ≥25
Intervention:
Participants were randomized to 1 of 4 study arms: control, gamification with support, gamification with collaboration, and gamification with competition to increase their physical activity. All participants were issued a wrist-worn wearable device to record their daily physical activity and sleep duration.
Measures:
The primary outcome was change in daily sleep duration from baseline during the 24 week intervention and follow-up period by study arm within behavioral phenotype class.
Analysis:
Linear mixed effects regression.
Results:
Participants who had a phenotype of less physically active and less social at baseline, in the gamification with collaboration arm, significantly increased their sleep duration during the intervention period (30.2 minutes [95% CI 6.9, 53.5],
Conclusions:
Changes in sleep during a physical activity intervention varied by behavioral phenotype. Behavioral phenotypes may help to precisely identify who is likely to improve sleep duration during a physical activity intervention.
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