Abstract
Chung-Hsiang Wang, Ko-Chiu Wu and Saiau-Yue Tsau. Flow Learning Experience: Applying Marketing Theory to Serious Game Design. Journal of Educational Computing Research. doi: 10.1177/0735633117752454
This article appeared online first on January 24, 2018 in Journal of Educational Computing Research, was missing the contents of Tables 10 and 11.
The correct tables are shown below:
Animated cards: for missions and achievement Animated cards: tags and events
SAGE regrets the error.
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