Abstract
Over the past decade, computer games and other interactive technologies have shown great potential when used in innovative ways to enhance learning. It is now known that learning is associated not only with cognitive ability but also with affect. The incorporation of affective embodied pedagogical agents (EPAs) in computer programs for learning can significantly influence learner beliefs and efficacy. However, there have been a number of criticisms and contradictory empirical findings calling into question earlier results and theoretical claims on the effectiveness of using EPAs. Therefore, this paper reviewed studies that evaluated the effectiveness of affect in EPAs in a computer-based learning environment (CLE). The statistical meta-analytic review (
Keywords
Get full access to this article
View all access options for this article.
