Abstract
Experiential exercises present students with the opportunity to make business decisions within the classroom setting. Well- designed exercises provide a transition between simply reading the textbook and actually experiencing the situation on-the-job. The instructor can utilize the experiential exercise to illus trate course concepts with greater clarity and meaningfulness. This article includes a description of an experiential game for simulating physical distribution decisions. The rules for using the game are described, and some suggestions for potential users are also discussed.
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