Abstract
By using interactive computer graphics (ICG), it is possible to discuss the numerical aspects of some arms race issues with more specificity and in a visual way. The number of variables involved in these issues can be quite large; computers operated in the interactive, graphical mode, can allow exploration of the variables, leading to a greater understanding of the issues. This paper will examine some examples of interactive computer graphics:
(1) The relationship between silo hardening and the accuracy, yield, and reliability of ICBMs;
(2) Target vulnerability (Minuteman, Dense Pack);
(3) Counterforce vs. countervalue weapons;
(4) Civil defense;
(5) Gravitational bias error;
(6) MIRV;
(7) National vulnerability to a preemptive first strike;
(8) Radioactive fallout; and
(9) Digital image processing with charge-coupled devices.
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