This article analyses the play-element of radio communication, based on examples taken from Poland’s commercial radio stations. The theoretical framework is provided by Roger Caillois’s distinction of four types of games (agôn, alea, mimicry, ilinx) that stretch between two poles: spontaneity (paidia) and rules (ludus). The article illustrates how different kinds of radio games exist on the air and the type of communicational function they have in modern society.
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