In the wake of the Digital Millennium Copyright Act of 1998, Digital Rights Management (DRM) systems are beginning to provide copyright protection for digital content placed online by magazine and book publishers, music companies, software and game producers and business-to-business companies. Creators and providers of digital content are increasingly able to control end users’ use of, and accessibility to, their products, and stand to gain huge profits from this capability. However, as DRM technologies evolve and develop, so does end user concern about restrictions to their access to, and use of, information. The DRM industry must provide a balance between fair compensation for the creators of digital content and the rights of end users to access and use information.