Abstract
Two experiments were performed to assess the effects of incentive strength, need state, and instrumental task difficulty on goal valence. In Experiment 1, subjects faced either an easy or a difficult task in order to avoid having to listen to aversive radio static. For some the radio static was to be loud, and for others it was to be soft. Anticipatory ratings of noise unpleasantness were as theoretically predicted, increasing as a direct function of task difficulty, but only when the stronger incentive (i.e., loud noise) was expected. In the second experiment, again subjects faced either an easy or a difficult instrumental task, but this time in an effort to win a McDonald's Big
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