Mixed-reality simulation (MRS) is a new and advanced technology implemented in Educator Preparation Programs (EPP) across the United States. However, more research is needed on the effectiveness of MRS in EPPs and its impact on beginning teacher candidates. This study sought to determine the effect of teacher candidates after utilizing MRS and its impact on acquiring teaching pedagogical skills. Forty-five surveys collected from teacher candidates revealed two themes: the beneficial experience of MRS in an EPP and technology concerns.
Branch Alliance for Educator Diversity (2022). MRS External Partners 2022: MRS guidance document. Retrieved July 1, 2023, from https://www.educatordiversity.org/
4.
CalandraB.SunY.PuvirajahA. (2014). A new perspective on preservice teachers’ video-aided reflection. Journal of Digital Learning in Teacher Education, 30(3), 104–109. https://doi.org/10.1080/21532974.2014.891880
5.
CarringtonL.KervinL.FerryB. (2011). Enhancing the development of pre-service teacher professional identity via an online classroom simulation. Journal of Technology and Teacher Education, 19(3), 351–368. Retrieved on December 15, 2023, from https://www.learntechlib.org/primary/p/36181/
DawsonM. R.Lignugaris/KraftB. (2017). Meaningful practice: Generalizing foundation teaching skills from TLE TeachLivE™ to the classroom. Teacher Education and Special Education: The Journal of the Teacher Education Division of the Council for Exceptional Children, 40(1), 26–50. https://doi.org/10.1177/0888406416664184
8.
DeSantisW. J.DelcourtM. A. B.ShoreB. M.GreenwoodJ. C. (2023). Impact of Data-Driven Feedback and Coaching on Preservice Teachers’ Questioning Skills for Higher-Order Thinking within a Mixed-Reality Simulation Environment. Education Sciences, 13(596), 1–19. https://doi.org/10.3390/educsci13060596
9.
DiekerL.HughesC.HynesM. (2023). The past, the present, and the future of the evolution of mixed reality in teacher education. Education Sciences, 13(11), 1070. https://doi.org/10.3390/educsci13111070
DiekerL. A.Lignugaris-KraftB.HynesM.HughesC. E. (2016). Mixed reality environments in teacher education: Development and future applications. Online in Real Time: Using Web 2.0 for Distance Education in Rural Special Education, 26, 122–131.
12.
DriverM.ZimmerK.MurphyK. (2018). Using mixed reality simulations to prepare preservice special educators for collaboration in inclusive settings. Journal of Technology and Teacher Education, 26(1), 57–77. Waynesville, NC USA: Society for Information Technology & Teacher Education. Retrieved on January 24, 2024, from https://www.learntechlib.org/primary/p/181153/
GundelE.PiroJ. S. (2021). Perceptions of self-efficacy in mixed reality simulations. Action in Teacher Education, 43(2), 176–194. https://doi.org/10.1080/01626620.2020.1864513https://doi.org/ (5)
15.
GundelE.PiroJ. S.StraubC.SmithK. (2019). Self-efficacy in mixed reality simulations: Implications for preservice teacher education. The Teacher Educator, 54(3), 44–269. https://doi.org/10.1080/08878730.2019.1591560
HughesC. E.StapletonC. B.HughesD. E.SmithE. M. (2005). Mixed reality in education, entertainment, and training. IEEE Computer Graphics and Applications, 25(6), 24–30. https://doi.org/10.1109/MCG.2005.139
18.
HumeA. (2012). Primary connections: Simulating the classroom in initial teacher education. Research in Science Education, 42(3), 551–565. https://doi.org/10.1007/s11165-011-9210-0
19.
LaurillardD.CharltonP.CraftB.DimakopoulosD.LjubojevicD.MagoulasG.MastermanE.PujadasR.WhitleyE. A.WhittlestoneK. (2013). A constructionist learning environment for teachers to model learning designs. Journal of Computer Assisted Learning, 29(1), 15–30. https://doi.org/10.1111/j.1365-2729.2011.00458.x
20.
LaveJ.WengerE. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press.
MeggsS. M.GreerA.CollinsS. (2012). Virtual reality in interior design education: Enhanced outcomes through constructivist engagement in second life. International Journal of Web-Based Learning and Teaching Technologies (IJWLTT), 7(1), 19–35. https://doi.org/10.4018/jwltt.2012010102
23.
MurphyK. M.CookA. L.FallonL. M. (2021). Mixed reality simulations for social-emotional learning. Phi Delta Kappan, 102(6), 30–37. https://doi.org/10.1177/0031721721998152
24.
PanX.ZhengM.XuX.CampbellA. G. (2021). Knowing your student: Targeted teaching decision support through asymmetric mixed reality collaborative learning. IEEE Access, 9(1), 164742–164751. https://doi.org/10.1109/ACCESS.2021.3134589
25.
Personal communication. (2024). Interview log sheet.
26.
PutnamR. T.BorkoH. (2000). What do new views of knowledge and thinking have to say about research on teacher learning?Educational Researcher, 29(1), 4–15. https://doi.org/10.2307/1176586
27.
RegallaM.HutchinsonC.NuttaJ.AshtariN. (2016). Examining the impact of a simulation classroom experience on teacher candidates’ sense of efficacy in communicating with English learners. Journal of Technology and Teacher Education, 24(3), 337–367. Retrieved on December 25, 2023, from https://eric.ed.gov/?id=EJ1120760.
28.
SayeskiK. L.Hamilton-JonesB.CutlerG.EarleG. A.HusneyL. (2019). The role of practice and feedback for developing teacher candidates’ opportunities to respond expertise. Teacher Education and Special Education: The Journal of the Teacher Education Division of the Council for Exceptional Children, 42(1), 18–35. https://doi.org/10.1177/0888406417735876
29.
SpencerS.DrescherT.SearsJ.ScruggsA. F.SchrefflerJ. (2019). Comparing the efficacy of virtual simulation to traditional classroom role-play. Journal of Educational Computing Research, 57(7), 1772–1785. https://doi.org/10.1177/0735633119855613
30.
SpitzmanE.BalconiA.RenaudG.IngleJ.CaysonA. (2022). Promising Practice for Building Community through Mixed-Reality Simulation in Teacher Preparation. Journal of the Scholarship of Teaching and Learning, 22(1). https://doi.org/10.14434/josotl.v22i1.31187
31.
StoreyV. J.CoxT. D. (2015). Utilizing TeachLivE™(TLE) to build educational leadership capacity: The development and application of virtual simulations. Journal of Education and Human Development, 4(2), 41–49. https://doi.org/10.15640/jehd.v4n2a5
32.
TangY. M.AuK. M.LauH. C. W., et al. (2020). Evaluating the effectiveness of learning design with mixed reality (MR) in higher education. Virtual Reality, 24(4), 797–807. https://doi.org/10.1007/s10055-020-00427-9
33.
WardP.ChenY.HigginsonK.XieX. (2018). Teaching rehearsals and repeated teaching: Practice-based physical education teacher education pedagogies. Journal of Physical Education, Recreation and Dance, 89(6), 20–25. https://doi.org/10.1080/07303084.2018.1476937