COPPARD, L. C.
and F. L. GOODMAN (1979) Urban Gaming Simulation. Ann Arbor: University of Michigan.
2.
CRESSWELL, H. B.
(1964) The Honeywood File. London: Architectural Press (1929). London: Faber and Faber.
3.
DUKE, R. D.
(1964) Gaming Simulation in Urban Research. Institute for Community Development, Michigan State University, East Lansing, Michigan.
4.
FELDT, A. G.
(1966) "Operational gaming in planning education."J. of the Amer. Institute of Planners (January).
5.
HORN, R. E.
and A. CLEAVES (1980) Guide to Simulations/Games. Beverly Hills, CA: Sage.
6.
LESTER, J. P.
and M. J. STOI L (1979) "Evaluating a role-specific simulation."Simulation and Games10, 2: 167-188.
7.
McNAIR, M. P.
[ed.] (1954) The Case Method at Harvard Business School. Cambridge: Harvard Univ. Press.
8.
MOORE, R. J.
(1979) "A case study approach to training needs."J. of European Industrial Training3, 6: 9-13.
9.
MOORE, V.W.E.
(1973) Documents to be used in conjunction with audio-video tape of a mock planning inquiry, College of Estate Management, Reading University.
10.
ROMANOS, M.
(1978) "Undergraduate planning-is gaming the answer?"Simulation and Games9, 1: 89-107.
11.
TAYLOR, J. L.
and R. WALFORD (1978) Learning and the Simulation Game. Milton Keynes: Open Univ. Press.
12.
VINCENT, M.
(1976) "Gaming and simulation with particular reference to the case study: how well do you use the case method?"Educ. Studies2, 2: 111-120.
13.
WALTON, R. E.
(1972) "Advantages and attributes of the case study."J. of Applied Behavioral Science8, 7: 73-78.