ARMANINO, D. C.
(1965) Dominoes: Five-up and Other Games Including Official Rules and Odds. New York: David McKay.
2.
ERNST, G. W.
and H. A. NEWELL (1969) GPS: A Case Study in Generality and Problem Solving. New York: Academic.
3.
FEIGENBAUM, E. A.
(1963) "The simulation of verbal learning behavior," pp. 297-309 in E. A. Feigenbaum and J. Feldman (eds.) Computers and Thought. New York: McGraw-Hill.
4.
NEWELL, A.
and H. A. SIMON (1963) "GPS: a program that simulates human thought," pp. 279-296 in E. A. Feigenbaum and J. Feldman (eds.) Computers and Thought. New York: McGraw-Hill.
5.
NEWELL, A.
, J. D. SHAW, and H. A. SIMON (1963) "Chess playing programs and the problem of complexity," pp. 39-70 in E. A. Feigenbaum and J. Feldman (eds.) Computers and Thought. New York: McGraw-Hill.
RAGSDALE, R. G.
(1970) "TSS-9 status report," in F ourth Canadian Symposium Proceedings-Digital Equipment Computer Users Society. Montreal.
8.
SAMUEL, A. L.
(1963) "Some studies in machine learning using the game of checkers," pp. 70-108 in E. A. Feigenbaum and J. eldman (eds.) Computers and Thought. New York: McGraw-Hill.
9.
SIMON. H. A.
(1969) The Sciences of the Artificial. Cambridge, Mass.: MIT Press.
10.
SIMON. H. A.
and A. NEWELL (1971) "Human problem solving: the state of the theory in 1970."Amer. Psyehologist26, 2: 145-159.