Abstract
In this paper a review of the approaches to modelling adopted by programming languages currently available for discrete-system simulation leads to a close look at some of the advantages of languages which employ an "activity scan." These advantages include faster run-times for highly interrelated systems, simpler event routines, and increased security for the model. Decision tables provide a clear and concise format for specifying a complex set of conditions and the various consequent courses of action. They are therefore ideal for describing the conditions for interaction between component parts of a model as specified in the user-defined event routines. A preprocessor to make decision tables computer- readable would greatly enhance the process of modeZ ling and would allow a considerable extension of the range of conditioned statements to be used in the condition stubs of the table. A decision-table facility would form a useful extension to the many event-oriented simulation programming languages.
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