Abstract
The physical characteristics of naturally turbid near-shore and inshore waters were simulated by substituting latex spheres for natural suspensoids. Four samples of artificially turbid waters were prepared to represent turbidity variations typical of coastal oceanic and harbor/bay waters. These were used as viewing media in laboratory experiments on display legibility. Systematic control of sizes and concentrations of particles suspended in the water enabled the assessment of light-scattering effects as a factor in display optimization for undersea system applications. Scattering phenomena were significant determinants of display legibility in harbor/bay but not coastal ocean viewing media.
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