Abstract
We must realize, as the U.S.S.R. has long since realized, that the cold war involves the use of all social forces as weapons and weapon systems. The tech niques of wargaming as conducted by military officers and "political gaming," carried out by social scientists, should be combined for the gaming of cold war instruments and programs. Such gaming, as outlined here, would contribute to the theory, testing and planning of cold war weapon systems.
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