Abstract
Literature shows that traditional creative methods may reinforce repetitive and habitual behavior resulting in ineffective environmental design solutions (Lawson, 1980; Lang, 1987; Laseau, 1989). Two case studies explored the use of an automated system called cyber–ideation (Gibson, 2000b) as a method to stimulate idea generation. This procedure employed individual and team involvement, recursive and linear exploration, and manual and digital processes. Analysis compared students’ production using traditional ideation processes with that resulting from cyber–ideation. Results from this case study found that: 1) digital creation was more linear when evaluated against traditional ideation output, 2) cyber–ideation had a positive impact on team dynamics, and 3) automated output possessed greater surface delineation when compared with subjects’ manual sketching.
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