SafferH, DaveD. Alcohol advertising and alcohol consumption by adolescents. 2003; DOI: 10.3386/w9676.
4.
YoungB, LewisS, KatikireddiSV, et al.Effectiveness of mass media campaigns to reduce alcohol consumption and harm: A systematic review. Lancet, 2017; 390:DOI:10.1016/s0140-6736(17)33033-7.
5.
StapinskiLA, RedaB, NewtonNC, et al.Development and evaluation of ‘Pure Rush’: An online serious game for drug education. Drug Alcohol Rev, 2018; 37:S420–S428.
6.
RodriguezDM, TeessonM, NewtonNC. A systematic review of computerised serious educational games about alcohol and other drugs for adolescents. Drug Alcohol Rev, 2013; 33:129–135.
7.
StarksK. Cognitive behavioral game design: A unified model for designing serious games. Front Psychol, 2014; 5:28.
8.
MamiS, KaramiM, GhatariK, BahramiZ. The effectiveness of cognitive behavioral game therapy in developing social skills among mentally retarded children. Ind J Fundam Appl Life Sci, 2014; 4:1581–1584.
9.
BaborT, Higgins-BiddleJ, SaundersJ, MonterioM. The Alcohol Use Disorders Identification Test Guidelines for Use in Primary Care Second Edition. Geneva, Switzerland: World Health Organization Department of Mental Health and Substance Dependence; 2001.
10.
BasuD, MalhotraA, VarmaV, MalhotraR. Development of a scale to assess attitudes toward drinking and alcoholism. Indian J Psychiatry, 1998; 40:158–164. (accessed March20, 2019).
11.
DarkVJ, LoftusGR. The role of rehearsal in long-term memory performance. J Verb Learn Verb Behav, 1976; 15:479–490.
12.
RathJM, WilliamsV, RubensteinR, et al.Assessing the impact of an interactive mobile game on tobacco-related attitudes and beliefs: The truth campaign's “Flavor Monsters.”. Games Health J, 2015; 4:480–487.
13.
FranzwaC, TangY, JohnsonA, BielefeldtT. Balancing fun and learning in a serious game design. Int J Game Based Learn, 2014; 4:37–57.
14.
Van KleefGA, van den BergH, HeerdinkMW. The persuasive power of emotions: Effects of emotional expressions on attitude formation and change. J Appl Psychol, 2015; 100:1124–1142.
15.
DelgadoMR, JouRL, LedouxJE, PhelpsEA. Avoiding negative outcomes: Tracking the mechanisms of avoidance learning in humans during fear conditioning. Front Behav Neurosci, 2009; 3:33.
16.
BoendermakerWJ, VeltkampRC, PeetersM. Training behavioral control in adolescents using a serious game. Games Health J, 2017; 6:351–357.