Abstract
Abstract
Recently, exergames have become a viable aspect of physical activity interventions, with their ability to facilitate exercise within an enjoyable and motivating context. However, in order to develop optimally effective exergames suitable for a wide and diverse audience, adaptive exergames capable of adapting to suit the personality of the user are required. In this article, we discuss how an understanding of the background of players can be used to explain their in-game behavior and how this could be used to progress the exergame genre.
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