HeidgerkenAD, MerloL, WilliamsLB, et al.: Diabetes awareness and reasoning test: a preliminary analysis of development and psychometrics. Child Health Care, 2007; 36:117–136.
2.
WysockiT, IannottiR, Weissberg-BenchellJ, et al.: Diabetes problem solving by youths with type 1 diabetes and their caregivers: measurement, validation, and longitudinal associations with glycemic control. J Pediatr Psychol, 2008; 33:875–884.
3.
PerwienAR, JohnsonSB, DymtrowD, et al.: Blood glucose monitoring skills in children with Type I diabetes. Clin Pediatr (Phila), 2000; 39:351–357.
4.
DeShazoJ, HarrisL, PrattW: Effective intervention or child's play? A review of video games for diabetes education. Diabetes Technol Ther, 2010; 12:815–822.
5.
LiebermanDA: Video games for diabetes self-management: examples and design strategies. J Diabetes Sci Technol, 2012; 6:802–806.
6.
LazemS, WebsterM, HolmesW, et al.: Games and diabetes: a review investigating theoretical frameworks, evaluation methodologies, and opportunities for design grounded in learning theories. J Diabetes Sci Technol, 2015September2 [Epub ahead of print]. doi: 10.1177/1932296815604634.
7.
JoubertM, ArmandC, MoreraJ, et al.: Impact of a serious videogame designed for flexible insulin therapy on the knowledge and behaviors of children with type 1 diabetes: the LUDIDIAB pilot study. Diabetes Technol Ther, 2016; 18:52–58.
8.
KoontzMB, CuttlerL, PalmertMR, et al.: Development and validation of a questionnaire to assess carbohydrate and insulin-dosing knowledge in youth with type 1 diabetes. Diabetes Care, 2010; 33:457–462.
9.
Diabetes Research in Children Network Study Group: Diabetes self-management profile for flexible insulin regimens: cross-sectional and longitudinal analysis of psychometric properties in a pediatric sample. Diabetes Care, 2005; 28:2034–2035.
10.
RickheimPL, WeaverTW, FladerJL, et al.: Assessment of group versus individual diabetes education: a randomized study. Diabetes Care, 2002; 25:269–274.