OgdenCL, CarrollMD, KitBK, et al.Prevalence of childhood and adult obesity in the United States, 2011โ2012. JAMA, 2014; 311:806โ814.
2.
HillsAP, MokhtarN, BrownieS, et al.Childhood obesity in Asia: The value of accurate body composition methodology. Asia Pac J Clin Nutr, 2014; 23:339โ343.
3.
PulgaronER. Childhood obesity: A review of increased risk for physical and psychological comorbidities. Clin Ther, 2013; 35:A18โA32.
4.
LehnertT, SonntagD, KonnopkaA, et al.Economic costs of overweight and obesity. Best Pract Res Clin Endocrinol Metab, 2013; 27:105โ115.
5.
WatersE, de Silva-SanigorskiA, HallBJ, et al.Interventions for preventing obesity in children. Cochrane Database Syst Rev, 2011; 12:CD001871.
6.
CasazzaK, PateR, AllisonDB. Myths, presumptions, and facts about obesity. N Engl J Med, 2013; 368:2236โ2237.
7.
CasazzaK, BrownA, AstrupA, et al.Weighing the evidence of common beliefs in obesity research. Crit Rev Food Sci Nutr, 2014Jun20. doi: 0.1080/10408398.2014.922044. [Epub ahead of print].
8.
DhurandharNV, SchoellerD, BrownAW, et al.; the Energy Balance Measurement Working Group. Energy balance measurement: When something is not better than nothing. Int J Obes (Lond), 2014Nov13. doi: 10.1038/ijo.2014.199. [Epub ahead of print]
9.
BrownAW, HallKD, ThomasD, et al.Order of magnitude misestimation of weight effects of children's meal policy proposals. Child Obes, 2014; 10:542โ544.
10.
LearySD, LawlorDA, Davey SmithG, et al.Behavioural early-life exposures and body composition at age 15 years. Nutr Diabetes, 2015; 5:e150.
11.
MarshS, Ni MhurchuC, MaddisonR. The non-advertising effects of screen-based sedentary activities on acute eating behaviours in children, adolescents, and young adults. A systematic review. Appetite, 2013; 71:259โ273.
12.
LuAS, KharraziH, GharghabiF, et al.A systematic review of health games on childhood obesity prevention and intervention. Games Health J, 2013; 2:131โ141.
13.
BaranowskiT, AdamoKB, HingleM, et al.Gaming, adiposity, and obesogenic behaviors among children. Games Health J, 2013; 2:119โ126.
14.
BaranowskiT, BaranowskiJ, ThompsonD, et al.Video game play, child diet, and physical activity behavior change: A randomized clinical trial. Am J Prev Med, 2011; 40:33โ38.
15.
BaranowskiT, BaranowskiJ, CullenKW, et al.Squire's Quest! Dietary outcome evaluation of a multimedia game. Am J Prev Med, 2003; 24:52โ61.
16.
MajumdarD, KochPA, LeeH, et al.โCreature-101โ: A serious game to promote energy balance-related behaviors among middle school adolescents. Games Health J, 2013; 2:280โ290.
17.
SchneiderKL, FerraraJ, LanceB, et al.Acceptability of an online health videogame to improve diet and physical activity in elementary school students: โFitter Crittersโ. Games Health J, 2012; 1:262โ268.
18.
BarnettA, CerinE, BaranowskiT. Active video games for youth: A systematic review. J Phys Act Health, 2011; 8:724โ737.
19.
PengW, CrouseJC, LinJH. Using active video games for physical activity promotion: A systematic review of the current state of research. Health Educ Behav, 2013; 40:171โ192.
20.
BiddissE, IrwinJ. Active video games to promote physical activity in children and youth: A systematic review. Arch Pediatr Adolesc Med, 2010; 164:664โ672.
21.
LambogliaCM, da SilvaVT, de Vasconcelos FilhoJE, et al.Exergaming as a strategic tool in the fight against childhood obesity: A systematic review. J Obes, 2013; 2013:438364.
22.
SweenJ, WallingtonSF, SheppardV, et al.The role of exergaming in improving physical activity: A review. J Phys Act Health, 2014; 11:864โ870.
23.
LeBlancAG, ChaputJP, McFarlaneA, et al.Active video games and health indicators in children and youth: A systematic review. PLoS One, 2013; 8:e65351.
24.
DaleyAJ. Can exergaming contribute to improving physical activity levels and health outcomes in children?. Pediatrics, 2009; 124:763โ771.
25.
MelleckerRR, Lanningham-FosterL, LevineJA, et al.Energy intake during activity enhanced video game play. Appetite, 2010; 55:343โ347.
26.
ChaputJP, KlingenbergL, AstrupA, et al.Modern sedentary activities promote overconsumption of food in our current obesogenic environment. Obes Rev, 2011; 12:e12โe20.
27.
GribbonA, McNeilJ, JayO, et al.Active video games and energy balance in male adolescents: A randomized crossover trial. Am J Clin Nutr, 2015Mar11. pii: ajcn105528. [Epub ahead of print]
28.
BaranowskiT. Are active videogames useful to combat obesity?. Am J Clin Nutr, 2015Mar25. pii: ajcn110221. [Epub ahead of print]
29.
ChristisonA, KhanHA. Exergaming for health: A community-based pediatric weight management program using active video gaming. Clin Pediatr (Phila), 2012; 51:382โ388.
30.
MaddisonR, FoleyL, Ni MhurchuC, et al.Effects of active video games on body composition: A randomized controlled trial. Am J Clin Nutr, 2011; 94:156โ163.
31.
GaoZ, XiangP. Effects of exergaming based exercise on urban children's physical activity participation and body composition. J Phys Act Health, 2014; 11:992โ998.
32.
TrostSG, SundalD, FosterGD, et al.Effects of a pediatric weight management program with and without active video games: A randomized trial. JAMA Pediatr, 2014; 168:407โ413.
33.
BaranowskiT. Games for increasing physical activity: Mechanisms for change. Games Health J, 2015; 4:1โ2.
34.
MuellerFF, AltimiraD, KhotRA. Reflections on the design of exertion games. Games Health J, 2015; 4:3โ7.
35.
ThompsonD. Exergames: Theoretical perspective. Games Health J, 2015; 4:8โ11.
36.
LyonsEJ. Cultivating engagement and enjoyment in exergames using feedback, challenge, and rewards. Games Health J, 2015; 4:12โ18.
37.
LuAS. Narrative in exergames: Thoughts on procedure, mechanism, and others. Games Health J, 2015; 4:19โ24.
38.
MarkerAM, StaianoAE. Better together: Outcomes of cooperation versus competition in exergaming. Games Health J, 2015; 4:25โ30.
39.
DeutschJE, Guarrera-BowlbyP, MyslinskiMJ, et al.Is there evidence that active video games increase energy expenditure and exercise intensity for people post-stroke and with cerebral palsy?. Games Health J, 2015; 4:31โ37.
40.
BudayR. Games for health: An opinion. Games Health J, 2015; 4:38โ42.
41.
StrakerLM, FennerAA, HowieEK, et al.Efficient and effective change principles in active video games. Games Health J, 2015; 4:43โ52.
42.
MaloneyAE, MelleckerR, BudayR, et al.Fun, flow, and fitness: Opinions for making more effective active video games. Games Health J, 2015; 4:53โ57.
43.
WiemeyerJ, DeutschJ, MaloneLA, et al.Recommendations for the optimal design of exergame interventions for persons with disabilities: Challenges, best practices, and future research. Games Health J, 2015; 4:58โ62.
44.
DeSmetA, PalmeiraA, BeltranA, et al.The yin and yang of formative research in designing serious (exer-)games. Games Health J, 2015; 4:63โ66.
45.
NormanGJ, AdamsMA, RamirezER, et al.Effects of behavioral contingencies on adolescent active videogame play and overall activity: A randomized trial. Games Health J, 2013; 2:158โ165.
46.
ThompsonD, BhattR, VazquezI, et al.Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: A randomized controlled trial. Int J Behav Nutr Phys Act, 2015; 12:39.
47.
PengW, CrouseJ. Playing in parallel: The effects of multiplayer modes in active video game on motivation and physical exertion. Cyberpsychol Behav Soc Netw, 2013; 16:423โ427.
48.
StaianoAE, AbrahamAA, CalvertSL. Competitive versus cooperative exergame play for African American adolescents' executive function skills: Short-term effects in a long-term training intervention. Dev Psychol, 2012; 48:337โ342.
49.
SongH, PengW, LeeKM. Promoting exercise self-efficacy with an exergame. J Health Commun, 2011; 16:148โ162.
50.
Roopchand-MartinS, NelsonG, GordonC, et al.A pilot study using the XBOX Kinect for exercise conditioning in sedentary female university students. Technol Health Care, 2015Feb6. doi: 10.3233/THC-150899. [Epub ahead of print]
51.
BarnettLM, BangayS, McKenzieS, et al.Active gaming as a mechanism to promote physical activity and fundamental movement skill in children. Front Public Health, 2013; 1:74.
52.
CarlsonJD, MittekM, ParkisonSA, et al.Smart watch RSSI localization and refinement for behavioral classification using laser-SLAM for mapping and fingerprinting. Conf Proc IEEE Eng Med Biol Soc, 2014; 2014:2173โ2176.