Abstract
Facts and figures are presented that highlight the growth of virtual reality (VR) in the mental health area from its inception in January 1993 to its status at the end of December 1999. In a short 7-year time span, the area of mental health and VR has grown from a fledgling field to one in which controlled studies have been completed, funding has become available, and wider acceptance by psychological and psychiatric communities is recognized. Research has shown promise in four areas: anxiety disorders, eating disorders, neuropsychological applications, and as a distraction technique during painful or uncomfortable medical procedures.
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