Abstract
Many studies have shown that experts possess better perceptual-cognitive skills than novices (e.g., in anticipation, decision making, pattern recall), but it remains unclear whether a relationship exists between performance on those tests of perceptual-cognitive skill and actual on-field performance. In this study, we assessed the in situ performance of skilled soccer players and related the outcomes to measures of anticipation, decision making, and pattern recall. In addition, we examined gaze behaviour when performing the perceptual-cognitive tests to better understand whether the underlying processes were related when those perceptual-cognitive tasks were performed. The results revealed that on-field performance could not be predicted on the basis of performance on the perceptual-cognitive tests. Moreover, there were no strong correlations between the level of performance on the different tests. The analysis of gaze behaviour revealed differences in search rate, fixation duration, fixation order, gaze entropy, and percentage viewing time when performing the test of pattern recall, suggesting that it is driven by different processes to those used for anticipation and decision making. Altogether, the results suggest that the perceptual-cognitive tests may not be as strong determinants of actual performance as may have previously been assumed.
Perceptual-cognitive skills such as anticipation and decision making are crucial for successful performance in many complex dynamic motor tasks. For example, in aviation, the military, when driving a car, and in sport, the ability to pick up visual information and to select and execute an appropriate action is key to high-level performance (Williams & Ericsson, 2005; Williams, Ford, Eccles, & Ward, 2011). Sports offer a unique, dynamic, and time-constrained environment in which perceptual-cognitive skills can be examined. In team sports, like soccer, expert performance means choosing the correct action at the correct moment and performing that course of action efficiently and consistently throughout a match (Baker, Cote, & Abernethy, 2003; Gréhaighne, Godbout, & Bouthier, 2001). The ability to measure the level of performance on these perceptual-cognitive tasks is crucial to better understand expert performance, and to identify the factors and underlying processes that mediate successful performance (Williams & Ericsson, 2005). Accurate measures of perceptual-cognitive skill could be used, for instance, for the purposes of talent identification and development, and to determine the efficacy of training interventions designed to improve performance. However, it remains unclear what might be the best way to measure perceptual-cognitive skill to accurately reflect the demands of actual on-field performance (Mann & Savelsbergh, 2015; Pinder, Headrick, & Oudejans, 2015; Williams & Ericsson, 2005), and this remains a significant barrier for scientists and practitioners who wish to better understand and improve high-level performance in dynamic motor tasks.
Perceptual-cognitive skill as it is performed in motor tasks has typically been measured using simplified video-based tests in which participants do not move, but instead indicate their preferred action or response from a variety of options either verbally or by way of a button press (e.g., Abernethy & Russell, 1987; Gorman, Abernethy, & Farrow, 2012; Savelsbergh, Williams, Van der Kamp, & Ward, 2002). Using this method, clear differences have been revealed between experts and novices, and sometimes differences are studied within groups to discriminate those with relatively high and low levels of perceptual-cognitive skill (e.g., Savelsbergh, van der Kamp, Williams, & Ward, 2005). Skilled performers are consistently found to be superior on a variety of perceptual-cognitive tasks including those designed to test (a)
Although the traditional video-based perceptual-cognitive skill tests offer a significant advantage in terms of their methodological rigour and control, it remains unclear how well these tests might accurately represent the on-field performance they are designed to sample (Mann & Savelsbergh, 2015; Pinder et al., 2015; Williams & Ericsson, 2005). Recently, significant differences have been found in both movement and visual behaviour when comparing performance on traditional video-based tests with contexts that are likely to be more representative of the participants’ performance environment (Dicks, Button, & Davids, 2010; Pinder et al., 2015). For example, Dicks et al. (2010) showed that when compared to responding to a video simulation, soccer goalkeepers made more penalty saves and fixated earlier on the ball and for longer periods of time in an in situ condition where actual interception was required. Similarly, Mann, Abernethy, and Farrow (2010) found that anticipation skill increased when participants were required to make an actual movement rather than a simple verbal response when anticipating the direction of a cricket ball. In support, a meta-analysis of perceptual-cognitive skill in sport has shown that expertise effects are most apparent when participants have to perform genuine actions under in situ task constraints rather than performing simplified responses in less representative conditions (Mann et al., 2007; Travassos et al., 2013).
The decoupling of perception and action provides a clear distinction between task designs in which participants are required to make actual movements (an
The degree to which different perceptual-cognitive skills are related is an important topic of recent debate (Farrow, McCrae, Gross, & Abernethy, 2010). In particular, it has been suggested that pattern recall may serve a functional role for facilitating anticipation and decision making. It has been claimed that athletes may use the locations of players to anticipate the next state of the pattern of play and to make an appropriate decision in response to this evolving pattern (Farrow et al., 2010; Gorman et al., 2012, 2013; Williams & Davids, 1995). This is a significant issue as it helps to reveal whether pattern recall, anticipation, and decision making are independent skills that should be acquired separately, or whether they are all related and underpinned by one underlying skill and thus similar cognitive processing (Gorman, Abernethy, & Farrow, 2015; North, Williams, Hodges, Ward, & Ericsson, 2009). Moreover, from a practical perspective, there would be no need to administer multiple tests if they were to be assessing the same underlying attribute. The majority of research to date has examined performance on the different tests of perceptual-cognitive skill independently (Williams & Ward, 2007), with only a few studies having searched for any relationship between those skills. One exception was a study by Farrow et al. (2010) who examined correlations between the anticipation and pattern recall skill of expert, intermediate, and novice rugby union players in line-outs. They found that pattern recall skill accounted for 40% of the variance in the anticipation task; however, when the level of expertise was accounted for they found that the correlation between anticipation and pattern recall remained for the intermediate and novice players only, and not for the experts. Farrow et al. consequently suggested that lesser skilled players use pattern recall when attempting to anticipate an evolving pattern, but for experts the contribution of pattern recall is diminished, and the anticipation task is processed in a different manner.
One possible way to better understand the degree to which different tests of perceptual-cognitive skill might be related, and thereby the underlying processes relied on when performing those tasks, is through the examination of gaze behaviour (Williams & Ericsson, 2005). In 1967, Yarbus first showed that gaze behaviour changes as a result of task requirements, even when the same visual stimulus is viewed (in that case stationary images). Similar results have been found within the sports domain; for example, Gorman et al. (2015) found differences in the gaze strategies of skilled basketball players when watching the same video footage for the purposes of decision making and pattern recall, and North et al. (2009) found differences in the gaze of soccer players when watching video clips for the purposes of pattern recognition and anticipation. Differences in gaze behaviour between the various tests has been interpreted to provide support for the idea that different processes underpin these contrasting perceptual-cognitive skills (North et al., 2009).
To better understand and improve high-level performance in dynamic motor tasks, the fundamental question of interest in establishing appropriate tests of perceptual-cognitive skill is whether performance on those tests predicts on-field performance. Existing studies have used the expert–novice comparison to show differences between skill levels, and assumed that those perceptual-cognitive skills for which there are differences must comprise an important element of expertise. It could be that some perceptual–cognitive skills are more related to the actual performance on the field than others, and this could depend on how well the separate tests reflect the processes that are needed for actual actions on the field. Therefore, in some studies, the relative weight of factors contributing to skilled performance have been examined—for example, Ward and Williams (2003) assessed young soccer players using a multidimensional battery of tests and found that anticipation and the use of situational probabilities (i.e., expectations of what is likely to happen next) were the best discriminating factors across the different skill groups. However, this expert–novice approach falls short of being able to provide direct evidence that performance on those tests is related to on-field performance. Rather, superior performance could be a consequence of experience in the game instead of being a contributing factor to expertise. As a result the relationship between these perceptual-cognitive skills and actual performance remains unclear (Ericsson, Patel, & Kintsch, 2000; Ericsson & Smith, 1991).
In the current study, we sought to examine how well performance in a complex time-constrained motor task could be predicted using representative tests of perceptual-cognitive skill. To do so we assessed the in situ performance of young talented soccer players in a small-sided soccer game and related it to their performance on separate tests of anticipation, decision making, and pattern recall. Moreover we sought to determine the degree to which the three tests of perceptual-cognitive skill were related by exploring the correlations between the tests and the similarity of the gaze of participants when performing those tasks. If performance on the tests of perceptual-cognitive skill were to be highly predictive of on-field performance then strong within-group correlations should be found between the measures of perceptual-cognitive skill and individual performance in the small-sided games. Moreover, if performance on the three tests of perceptual-cognitive skills were to be highly correlated with each other, then similarities in gaze behaviour when performing those tasks would be expected. Instead, if the degree to which the skills were to overlap would be low then significant differences in gaze would be expected when participants were performing those tasks. Insight into the degree to which the perceptual-cognitive skills overlap and how well these tests represent in situ performance helps to reveal whether those skills are underpinned by different cognitive processes, and may facilitate the development of an accurate method to evaluate performance in complex time-constrained motor tasks.
Experimental study
Method
Participants
Twenty-two highly talented female soccer players from the national soccer talent team participated in the study (
In situ test
The in situ test was identical to the one described by Van Maarseveen, Oudejans, and Savelsbergh (in press). The test comprised 3 versus 3 small-sided games (i.e., three attackers vs. two defenders and a goalkeeper) because these games are considered to comprise the basics of the game of soccer according to the Dutch Royal Soccer Association (KNVB; Dokter, 1993), and many more behavioural observations are possible in a given period of time when compared to an 11 versus 11 game (Davids, Araújo, Correia, & Vilar, 2013). Games were played on a field of 40 m × 25 m (field dimensions were advised by the head coach). The six players started at specific locations (Figure 1) and played according to the official soccer rules, including the use of the offside rule. In each test session participants played five times in each of the playing positions. In total, eight test sessions were conducted across 4.5 months, resulting in a total of 733 trials, an average of 34 trials per participant per playing position. The test sessions were video recorded using a Go-Pro Hero 3 camera (Black Edition, resolution 1920 × 1080 pixels, 30 Hz; Go-Pro, USA) that was fixed on a 6.5-m high platform (Showtec LTB-200/6 Lifting Tower, The Netherlands) behind the goal being defended by the attacking team.

Snapshot of video clip of the small-sided game. Players are located at their specific starting positions. To view this figure in colour, please visit the online version of this Journal.
The performance of the participants was assessed using the notational system designed by Van Maarseveen et al. (in press). In this system at any one point in time each player has one of three roles: attacker with ball, attacker without ball, and defender. For each role, the possible actions and outcomes as well as the a priori determined number of points a player earns when performing that action (and the consequent outcome) were determined by two experts with over 25 years of experience in coaching soccer at a national and international level (see Table 1). For example, when an attacker with the ball shoots at the goal but the shot is saved by the goalkeeper, the player earns nine points. A slightly different approach was used to evaluate the positioning of a player, with the duration of time that the player was open or marked being registered and used to calculate the percentage of time a player spent in each of the positioning categories (“Open, own half, centre”; “Open, own half, side”; “Open, opponents’ half, centre”; “Open, opponents’ half, side”; “Marked”). The overall score for positioning was calculated by multiplying the percentage of time in each category by the number of points allocated to that specific category (Table 1). For example, when a player was open in her own half, in the centre of the field, for 30% of the total time, then this player received 0.30 × 2 = 0.6 points for this positioning category (for more details see Van Maarseveen et al., in press).
Actions, outcomes, definitions, and allocation of points of notational system.
Note: Reproduced from Van Maarseveen et al. (in press) with permission.
The video footage of the in situ test was analysed frame by frame so that all actions and the consequent outcomes were registered for each player on the field. Subsequently, performance scores were determined by calculating the average number of points per trial that a player received in each of the three roles, and summing those scores into an overall performance score. Van Maarseveen et al. (in press) validated the notational system on highly talented youth soccer players. Besides high content and ecological validity, they showed significant concurrent validity (i.e., correlation between the performance scores attained with the notational system and judgments of the head coach; τs > .397,
Perceptual-cognitive skill tests
Stimulus materials
The test stimuli for the perceptual-cognitive skill tests were identical to those used by Van Maarseveen et al. (2015) and consisted of short video clips (5 to 10 seconds) of similar 3 versus 3 small-sided games to those experienced in the in situ test, but recorded one year earlier. The video images were recorded using the same camera set-up as that employed during the in situ tests—that is, an elevated camera behind the goal defended by the attacking team. The elevated filming position was used to give a good overview of the situation and to help the participants in perceiving depth (Mann, Farrow, Shuttleworth, & Hopwood, 2009). The video clips ended at a decisive moment in the game (i.e., the onset of a shot, pass, or dribble). In order to mask irrelevant distracting features (e.g., other players who did not participate), the area outside the playing field was made black using Adobe Premiere Elements 9 (see Figure 1). To ensure that the video clips contained structured game play exemplifying the participants’ level of play, two highly experienced soccer coaches (each held the highest coaching qualifications in the country and had over 25 years of coaching experience at national and international level) independently rated the video clips on a 10-point Likert-type scale (0 = completely unstructured, 10 = completely structured), and only clips rated by both coaches with scores 7 or higher were selected (cf. Gorman et al., 2012, 2013; North & Williams, 2008; North et al., 2009).
Fourteen video clips were selected and were included in three occlusion conditions in the anticipation and decision-making test: occluded at the moment of foot–ball contact, and 100 ms (3 frames) prior to and 100 ms (3 frames) after foot–ball contact, as is a common way to test anticipation and decision-making skill (cf. Williams, Davids, & Williams, 1999). For the pattern recall test the moment of occlusion is arbitrary (as long as it occurs at a moment of structured game play), and therefore only the 14 video clips occluded at the moment of foot–ball contact were used in this test. Two additional video clips were selected as familiarization trials and were used in each test.
Procedure
Participants performed the perceptual-cognitive skill tests while seated in front of a large screen (i.e., the distance between the participant and the screen was about 2.5 m) onto which a projector (ASK Proxima C175, resolution 1024 × 768) displayed the video clips with an image that subtended a viewing angle of approximately 23° horizontally and 18° vertically. The participants wore SensoMotoric Instruments (SMI; Teltow, Germany) Eye Tracking Glasses, a binocular eye tracking device that recorded eye movements at 24 Hz. A one-point calibration (as advised by the manufacturer) using a small cross in the centre of the screen was performed before starting each perceptual-cognitive skill test. Each test started with instructions and two familiarization trials. The test video clips were displayed in random order, and the order of the tests was counterbalanced across participants.
The video clips were displayed, and in the anticipation and decision-making tests the clips were replaced immediately afterwards with a response slide showing buttons for four possible options: shoot, dribble, pass to the left teammate, and pass to the right teammate. In the anticipation test, the participants had to select the option that they thought the ball carrier in the video clip was going to perform at the moment of occlusion, and in the decision-making test, the participants had to select what they thought was the best option for the ball carrier. In the pattern recall test, at the moment of occlusion the video clips were replaced with an image of a blank playing field. The participants were asked to recall the last seen positions of the players and the ball by dragging Xs, Os, and a small star towards the respective positions of the defenders, attackers, and the ball (see also Van Maarseveen et al., 2015). No instructions were given about the speed of response, and hence no analyses were conducted on response times.
Data analysis
For the decision-making test, the correct responses were determined by two highly experienced soccer coaches (taking into account the average playing level of the participants) until consensus was reached for every trial. Response accuracy was calculated by the number of correct responses divided by the number of trials, for both the decision-making and the anticipation test.
Since previous research on pattern recall tests have shown that (a) experienced athletes anticipate the locations of the players further in advance of their actual finishing point (Gorman et al., 2012; Van Maarseveen et al., 2015), and (b) the disruptive effects of the 2D perspective of the video clip should be taken into account (Van Maarseveen et al., 2015), we assessed anticipatory pattern recall scores and used two methods to correct for the perspective effects: real-world coordinates and geometric pattern features, identical to those in Van Maarseveen et al. (2015). For the real-world coordinates method, the pixel coordinates were first transformed into real-world coordinates (using Direct Linear Transformation; Abdel-Aziz & Karara, 1971), and then the spatial error of the recalled player positions was calculated for the final frame of the video clip and for 60 subsequent frames. The smallest recall error was identified and was recorded as the
Malfunctioning of the eye-tracker (e.g., calibration problems) reduced the amount of gaze behaviour data. With our main focus being to analyse differences in gaze behaviour between the three perceptual-cognitive tests, gaze behaviour data of a particular video clip were only included in the analyses if they were available for all three tests for a particular participant. This means that only video clips occluded at the moment of foot–ball contact could be included to make valid comparisons across the three test-types, as this occlusion condition was the only one used in the test of pattern recall). This resulted in a total of 264 trials (88 video clips × 3 tests) originating from 13 participants.
The gaze behaviour was analysed frame by frame for the duration of the video clips. A fixation was defined as gaze maintained on any area of the video display for a period equal to or in excess of 125 ms or three sequential frames (cf. Savelsbergh et al., 2002; Vaeyens, Lenoir, Williams, Mazyn, et al., 2007; Vaeyens, Lenoir, Williams, & Philippaerts, 2007; Williams & Davids, 1998). The gaze behaviour of 30 randomly selected trials (i.e., 11%) was recoded by the same experimenter to assess intra-rater reliability, and a second experimenter independently coded 35 random trials (i.e., 13%) to determine inter-rater reliability. The intra-rater and inter-rater reliability both indicated good to almost perfect agreements (Hallgren, 2012), κ = .86 and κ = .79, respectively.
For each of the three tests, the four commonly used dependent variables,
To gain more insight into the visual search strategies of the participants, we analysed to what degree the gaze behaviour was structured or randomly distributed by calculating
In which
Statistical analyses
We performed some manipulation checks to examine the internal validity of the perceptual-cognitive skill tests and any learning effects as a result of watching the same video clips multiple times. For both the anticipation and decision-making tests, the accuracy scores of the three occlusion conditions (i.e., −100 ms, 0 ms, and +100 ms) were subjected to a repeated measures analysis of variance (ANOVA). To analyse whether there was a learning effect due to the repeated presentation of each of the 14 clips within one test, a repeated measures ANOVA was conducted on the accuracy scores of the first, second, and third presentation of the clips within the anticipation test and decision-making test separately. In addition, the accuracy scores of participants performing a test as the first, second, or third test were compared for each perceptual-cognitive skill test using one-way ANOVAs to check whether there was any learning effect as a result of using the same video clips in all three perceptual-cognitive skill tests.
Pearson’s correlation coefficients were calculated to investigate the relationship between the performance scores in situ and in the three tests of perceptual-cognitive skill, and for any relationship between the in situ performance scores and the gaze measures on the three tests. Also, a regression analysis was performed to examine whether the in situ performance score could be predicted by the perceptual-cognitive skill test scores. Moreover, we performed a median split on the in situ performance scores and used independent samples
Results
Manipulation checks
Occlusion
For the anticipation test, there was a significant effect of occlusion time on the accuracy scores,
Learning effects
No significant differences were found between the accuracy scores of the individual
Relationship between performance on the in situ and perceptual-cognitive skill tests
The correlations between the in situ performance score and the scores for the anticipation, decision-making, and pattern recall tests can be found in Table 2. There were no significant correlations between the in situ performance score and any of the three tests of perceptual-cognitive skill (
Correlations between in situ score and anticipation, decision-making, and pattern recall scores.
Note: 1-4 across the top equal 1-4 reported in the first column.
The correlations between performance on the three tests of perceptual-cognitive skill can also be found in Table 2. Again there were no significant relationships between performance on any of the three tests (
The correlations between the in situ performance score and the gaze behaviour variables of the perceptual-cognitive skill tests can be found in Table 3. Again almost none of the gaze variables were significantly related to in situ performance, with the exception being a significant correlation between the in situ performance score and the percentage of time the participants watched the ball during the decision-making test (
Correlations between in situ score and gaze behaviour on the anticipation, decision-making, and pattern recall tests.
Note: Areas of interest: Attacker in possession of the ball (AB), attacker without ball (A), defender (D), goal keeper (GK), ball (B), field/space (F), central spot in field/space (CF), attacker without ball closely marked by defender (A/D), attacker with ball closely marked by defender (AB/D), and other (O).
Gaze behaviour
Search rate
The mean search rate (and

Mean search rate (A), fixation duration (B), fixation order (C), and entropy (D) for the anticipation, decision-making, and pattern recall tests. Error bars represent standard deviation; *
Fixation duration
The mean fixation duration (and
Fixation order
The mean fixation order (and
Gaze entropy
The mean gaze entropy (and
Percentage viewing time
The percentage viewing time per area of interest, separated for each test, is displayed in Figure 3. A significant main effect was found for area of interest,

Mean percentage viewing time per area of interest for the anticipation, decision-making, and pattern recall tests. Attacker in possession of the ball (AB), attacker without ball (A), defender (D), goal keeper (GK), ball (B), field/space (F), central spot in field/space (CF), attacker without ball closely marked by defender (A/D), attacker with ball closely marked by defender (AB/D), and other (O). Error bars represent standard deviation; *
General discussion
The aim of this study was to examine how well in situ performance in a small-sided soccer game could be predicted using video-based perceptual-cognitive skill tests of anticipation, decision making, and pattern recall. We also examined the degree to which the three tests of perceptual-cognitive skill were related by exploring the correlations between the tests and the similarity of the gaze of participants when performing those tasks. The findings reveal that the in situ performance of the soccer players could not be predicted by their performance on the tests of perceptual-cognitive skill. Moreover, even a median split of the participants on the basis of their in situ performance score failed to reveal any significant differences in performance on any of the three tests of perceptual-cognitive skill, and, vice versa, median splits on the performance scores of the perceptual-cognitive skill tests failed to reveal significant differences in in situ performance scores. These findings indicate that the traditional video-based tests of anticipation, decision making, and pattern recall may not be as strong a determinant of actual performance as has been previously been assumed, and therefore caution is required at this stage in using them as conventional tests of talent in dynamic time-constrained motor tasks.
There are a number of possible explanations for the lack of any relationship between performance on the in situ test of playing ability and on the video-based tests of perceptual-cognitive skill. First, it could be that the perceptual-cognitive skills that were tested in this study are not necessary requirements of actual performance in game situations (see Ward, Williams, & Hancock, 2006; Williams & Ericsson, 2005) and consequently would not reflect the processes required for optimal on-field performance. This is possible but seems unlikely given the consistent finding of expert-related differences in performance on these types of tasks (Abernethy & Russell, 1987; Gorman et al., 2012; Helsen & Pauwels, 1993; Savelsbergh et al., 2002; Vaeyens, Lenoir, Williams, Mazyn, et al., 2007; Williams & Ward, 2007).
Second, it could be that the perceptual-cognitive skill tests are not sufficiently representative of the actual performance setting. The perceptual-cognitive skill tests are video based, and these video displays provide a less than veridical simulation of the visual information that is available in the natural performance setting (Abernethy, Gill, Parks, & Packer, 2001; Dicks et al., 2009). Projecting 3D visual information onto a 2D display causes a loss of stereoscopic depth information and a reduction in visual field and object size (Abernethy et al., 2001), and in this way it is difficult to adequately maintain the dynamic nature of the situation (Mann et al., 2007). Furthermore, the participants in this study were required to respond to the video clips using a button-press on a keyboard, meaning they were required to make a perceptual judgement and not to pick up information to control their movements or actions. According to the two-visual system model of Milner and Goodale (1995), excluding action from the participant response would diminish the contribution of the dorsal “vision-for-action” system (Van der Kamp et al., 2008). Although the implications of the distinction between perception and action have previously been shown to be particularly relevant for anticipation (Dicks et al., 2009; Mann et al., 2007; Van der Kamp et al., 2008), it seems reasonable to expect similar implications for the test of decision making (see Oudejans et al., 1996). The current study did not reveal expertise differences in any of the perceptual-cognitive tests. It is possible that expertise-related differences in performance on tests of anticipation and decision making could be found if those tests incorporated suitable movement responses. The same probably cannot be said for the test of pattern recall, as there is unlikely to be an equivalent test to the one used here that would incorporate an action.
Third, in contrast to those previous studies that have shown perceptual-cognitive skill differences between levels of expertise, the current study has shown that these video-based tests appear to be unsuitable to detect
Finally, it could be argued that the sensitivity of the in situ test of playing ability might be insufficient to pick up on any differences in skill level between the players. It could be that the measure of in situ performance is too broad, and encapsulates other factors like speed, physical fitness, or motor skills. Or it could be that the in situ measure is not sensitive enough to differentiate on-field performance. However, Van Maarseveen et al. (in press) showed that both the concurrent validity and construct validity of the in situ performance measure were good in a homogeneous skilled group of soccer players—that is, the performance scores measured using the notational analysis system significantly correlated with the subjective judgments of a highly experienced coach, and the notational analysis system demonstrated good ability to discriminate between the high- and low-skilled players within the group. Therefore, it seems unlikely that the in situ performance measure is responsible for the lack of any significant relationship between the scores of playing ability and perceptual-cognitive skill measured in this study.
This study provides some evidence to suggest that the tests of perceptual-cognitive skill are testing unique attributes that are not strongly related to each other. In particular, pattern recall skill does not appear to be the underpinning skill that supports anticipation and decision making, as has been previously suggested (e.g., Farrow et al., 2010; Gorman et al., 2012, 2013; Williams & Davids, 1995). The outcome measures for performance on the three tests of perceptual-cognitive skill provide the best evidence to suggest that all three tests are different, with there being no significant correlations between performance on any of those three tests (
However, in contrast to the performance measures, the evidence for unique attributes is less clear on the basis of the measurement of
It does appear on balance, though, that participants did perform different tasks when performing the tests of anticipation and decision making. The instructions to participants in the test of anticipation were to predict what would happen next in the clip, and in the test of decision making to choose the best option available to the ball carrier at the moment of occlusion. It is possible, though, that the participants completed the anticipation test as they would the decision-making test, or, vice versa, completed the decision-making test as they would a test of anticipation. Participants chose the same response on the tests of anticipation and decision making in only 65% of cases (
The findings of the present study highlight that perceptual-cognitive skill tests in their current form might not be sufficiently representative of on-field performance to reliably test for differences in skill between players of dynamic ball sports. Despite the findings of earlier studies that have shown video-based tests to be sensitive enough to pick up on group-based differences in skill, at present they seem to be less reliable for detecting within-group differences. Therefore, the findings question the suitability of video-based perceptual-cognitive skill tests for studying perceptual-motor expertise (see Dicks et al., 2010), and this suggests that caution is warranted when using these tests for talent identification or to evaluate the effectiveness of interventions. Alternatives to the paradigms employed in traditional laboratory studies have been provided by recent technological advances such as mobile eye tracking devices (Van Maarseveen et al., 2016; Pluijms, Cañal-Bruland, Kats, & Savelsbergh, 2013), event-related visual occlusion goggles (Mann et al., 2010; Oudejans, van de Langenberg, & Hutter, 2002), and virtual reality (Bideau et al., 2010; Correia, Araújo, Cummins, & Craig, 2012). In order to accurately capture the perceptual-motor performances of athletes, we suggest using in situ research designs so that the task constraints represent as accurately as possible the natural performance setting of the athlete and actual movement responses are required.
Conclusion
Our results show that the on-field performance of talented soccer players is not predicted by performance on a common set of tests of perceptual-cognitive skill. The test of pattern recall appears to be driven by a different underlying process from that used when performing tests of anticipation and decision making, with the results of the test of pattern recall being unrelated to those of the other two tests and relying on significantly different gaze behaviour. Although performance on the test of anticipation is unrelated to that on the test of decision making, gaze behaviour remains largely unchanged on the two tests providing some suggestion that the underlying processes when performing those two tests are less distinct. In situ research designs may be more suitable to accurately capture the perceptual-motor performance of athletes so that the task constraints and response mode represent as accurately as possible the actual skill and context in which the athlete is engaged.
