Abstract
Human memory is commonly understood as the storage and retrieval of records of information. Knowledge is stored as schemata that consist of explicitly stored representations of objects. Remembering is retrieving representations; and understanding is mapping representations. By contrast, Rosenfield argues that memory is best understood as a process of perceiving and behaving. Memory does not directly reflect past information, but selects reconstructions appropriate to the situation in which the recollection is taking place. In this paper the author presents some major implications of this view of memory on the development of computer tools for designers.
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