Abstract
OBJECTIVE: Our goal was to integrate current and emerging technology in virtual systems to provide a temporal bone dissection simulator that allows the user interactivity and realism similar to the cadaver laboratory.
STUDY DESIGN: Iterative design and validation of a virtual environment for simulating temporal bone dissection.
SETTING: University otolaryngology training program with interdisciplinary interaction in a high-performance computer facility.
RESULTS: The system provides visual, force feedback (haptic), and aural interfaces. Unlike previous “fly through” virtual systems, this environment provides a richer emulation of surgical experience.
CONCLUSION: The system provides a high level of functional utility and, through initial evaluations, demonstrates promise in adding to traditional training methods.
SIGNIFICANCE: The system provides an environment to learn temporal bone surgery in a way similar to the experience with cadaver material where the subject is able to interact with the data without constraints (nondeterministic). Eventually, it may provide the “front end” to a large repository of various temporal bone pathologies that can be accessed through the Internet.
Get full access to this article
View all access options for this article.
